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CHI
2003
ACM
16 years 7 months ago
Ambiguity as a resource for design
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...
William W. Gaver, Jacob Beaver, Steve Benford
CHI
2003
ACM
16 years 7 months ago
Mobile computing in the retail arena
Although PDAs typically run applications in a "standalone" mode, they are increasingly equipped with wireless communications, which makes them useful in new domains. Thi...
Erica Newcomb, Toni Pashley, John T. Stasko
CHI
2010
ACM
16 years 1 months ago
Crosstrainer: testing the use of multimodal interfaces in situ
We report the results of an exploratory 8-day field study of CrossTrainer: a mobile game with crossmodal audio and tactile feedback. Our research focuses on the longitudinal effec...
Eve E. Hoggan, Stephen A. Brewster
ACHI
2009
IEEE
16 years 1 months ago
A Structured Approach to Support 3D User Interface Development
— Given its current state of the art, Model-Based UI Development (MBDUI) is able to fulfill the major requirements of desktop and mobile applications, such as form-based user int...
Juan Manuel González-Calleros, Jean Vanderd...
ACHI
2008
IEEE
16 years 1 months ago
User-Centred Development of Mobile Interfaces to a Pervasive Computing Environment
—A challenging issue for HCI is the development of usable mobile interfaces for interactions with a complex pervasive environment. We consider a need for interfaces which automat...
Karin Leichtenstern, Elisabeth André