Practical sparse approximation algorithms (particularly greedy algorithms) suffer two significant drawbacks: they are difficult to implement in hardware, and they are inefficie...
Christopher J. Rozell, Don H. Johnson, Richard G. ...
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
In this work we present a hardware-accelerated direct volume rendering system for visualizing multivariate wave functions in semiconducting quantum dot (QD) simulations. The simul...
Wei Qiao, David S. Ebert, Alireza Entezari, Marek ...
Abstract— In this paper, we share our experience in designing and building a content based switch which we call L5. In addition to the layer 2-3-4 information available in the pa...
George Apostolopoulos, David Aubespin, Vinod G. J....
This paper describes how to improve the reusability of iconic program modules. In iconic programming systems, the most important features for reuse are the customization of a modu...