Fast C implementations of four geometric predicates, the 2D and 3D orientation and incircle tests, are publicly available. Their inputs are ordinary single or double precision flo...
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
Abstract: This paper presents a nonlinear solver based on the Newton-Krylov methods, where the Newton equations are solved by Krylov-subspace type approaches. We focus on the solut...
Wensheng Shen, Changjiang Zhang, Jun Zhang, Xiaoqi...
This paper presents an extension to genetic programming to allow the evolution of programs containing local variables with static scope which obey the invariant that all variables...
Interactive programs, such as GUIs or spreadsheets, often maintain dependency information over dynamically-created networks of objects. That is, each imperative object tracks not ...
Neel R. Krishnaswami, Lars Birkedal, Jonathan Aldr...