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ICAT
2006
IEEE
16 years 21 days ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
IEEESCC
2006
IEEE
16 years 20 days ago
Applying Distributed Business Rules - The VIDRE Approach
Today’s business processes are not static, they need to be adapted frequently to reflect changing business requirements. Several business process languages such as WS-BPEL have...
Florian Rosenberg, Christoph Nagl, Schahram Dustda...
IPPS
2006
IEEE
16 years 20 days ago
A decomposition approach for optimizing the performance of MPI libraries
MPI provides a portable message passing interface for many parallel execution platforms but may lead to inefficiencies for some platforms and applications. In this article we sho...
O. Hartmann, Matthias Kühnemann, Thomas Raube...
IROS
2006
IEEE
126views Robotics» more  IROS 2006»
16 years 20 days ago
A System for Robotic Heart Surgery that Learns to Tie Knots Using Recurrent Neural Networks
Abstract— Tying suture knots is a time-consuming task performed frequently during Minimally Invasive Surgery (MIS). Automating this task could greatly reduce total surgery time f...
Hermann Georg Mayer, Faustino J. Gomez, Daan Wiers...
RTSS
2006
IEEE
16 years 19 days ago
Generalized Elastic Scheduling
The elastic task model proposed by Buttazzo, et. al. [9] is a powerful model for adapting real-time systems in the presence of uncertainty. This paper generalizes the existing ela...
Thidapat Chantem, Xiaobo Sharon Hu, Michael D. Lem...
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