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NETGAMES
2006
ACM
16 years 26 days ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
VALUETOOLS
2006
ACM
166views Hardware» more  VALUETOOLS 2006»
16 years 25 days ago
Fairness considerations of scheduling in multi-server and multi-queue systems
— Multi-server and multi-queue architectures are common mechanisms used in a large variety of applications (call centers, Web services, computer systems). One of the major motiva...
David Raz, Benjamin Avi-Itzhak, Hanoch Levy
SIGCOMM
2005
ACM
16 years 14 days ago
OpenDHT: a public DHT service and its uses
Large-scale distributed systems are hard to deploy, and distributed hash tables (DHTs) are no exception. To lower the barriers facing DHT-based applications, we have created a pub...
Sean C. Rhea, Brighten Godfrey, Brad Karp, John Ku...
SIGMETRICS
2005
ACM
154views Hardware» more  SIGMETRICS 2005»
16 years 13 days ago
Fair operation of multi-server and multi-queue systems
Multi-server and multi-queue architectures are common mechanisms used in a large variety of applications (call centers, Web services, computer systems). One of the major motivatio...
David Raz, Benjamin Avi-Itzhak, Hanoch Levy
ATAL
2005
Springer
16 years 13 days ago
How local is that optimum? k-optimality for DCOP
In multi-agent systems where sets of joint actions (JAs) are generated, metrics are needed to evaluate these sets and efficiently allocate resources for the many JAs. For the case...
Jonathan P. Pearce, Rajiv T. Maheswaran, Milind Ta...