This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
— Multi-server and multi-queue architectures are common mechanisms used in a large variety of applications (call centers, Web services, computer systems). One of the major motiva...
Large-scale distributed systems are hard to deploy, and distributed hash tables (DHTs) are no exception. To lower the barriers facing DHT-based applications, we have created a pub...
Sean C. Rhea, Brighten Godfrey, Brad Karp, John Ku...
Multi-server and multi-queue architectures are common mechanisms used in a large variety of applications (call centers, Web services, computer systems). One of the major motivatio...
In multi-agent systems where sets of joint actions (JAs) are generated, metrics are needed to evaluate these sets and efficiently allocate resources for the many JAs. For the case...
Jonathan P. Pearce, Rajiv T. Maheswaran, Milind Ta...