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EGH
2004
Springer
16 years 5 days ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
ESAW
2004
Springer
16 years 5 days ago
Managing Conflicts Between Individuals and Societies in Multi-agent Systems
The development of multi-agent systems (MAS) implies considering both the social and individual levels of these systems. However, the elements in these levels are not necessarily c...
Rubén Fuentes, Jorge J. Gómez-Sanz, ...
GD
2004
Springer
16 years 5 days ago
Clustering Cycles into Cycles of Clusters
In this paper we study simple families of clustered graphs that are highly unconnected. We start by studying 3-cluster cycles, which are clustered graphs such that the underlying ...
Pier Francesco Cortese, Giuseppe Di Battista, Maur...
GECCO
2004
Springer
16 years 5 days ago
High Temperature Experiments for Circuit Self-Recovery
Temperature and radiation tolerant electronics, as well as long life survivability are key capabilities required for future NASA missions. Current approaches to electronics for ext...
Didier Keymeulen, Ricardo Salem Zebulum, Vu Duong,...
GI
2004
Springer
16 years 5 days ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
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