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AIIDE
2009
15 years 7 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
ICASSP
2010
IEEE
15 years 6 months ago
Sound enhancement using sparse approximation with speclets
This paper addresses an innovative approach to informed enhancement of damaged sound. It uses sparse approximations with a learned dictionary of atoms modeling the main components...
Manuel Moussallam, Pierre Leveau, Si-Mohamed Aziz ...
IJLT
2007
67views more  IJLT 2007»
15 years 6 months ago
Differentiated e-learning: five approaches through instructional technology
: Differentiated instruction is an approach to teaching that acknowledges people have multiple paths for learning and for making sense of ideas. In e-learning, differentiated instr...
Kathleen Scalise
ICALT
2009
IEEE
15 years 4 months ago
Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games
Digital Educational Games offer immersive environments through which learners can enjoy motivational and compelling educational experiences. Applying personalization techniques wi...
Owen Conlan, Cormac Hampson, Neil Peirce, Michael ...
IROS
2006
IEEE
100views Robotics» more  IROS 2006»
16 years 18 days ago
Sound Localization for Humanoid Robots - Building Audio-Motor Maps based on the HRTF
— Being able to localize the origin of a sound is important for our capability to interact with the environment. Humans can localize a sound source in both the horizontal and ver...
Jonas Hörnstein, Manuel Lopes, José Sa...