Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
A generic stochastic model with only two input parameters is introduced to evaluate the message delay in mobile ad hoc networks (MANETs) where nodes may relay messages. The Laplac...
— The increasing heterogeneity, dynamism, and uncertainty of emerging DCE (Distributed Computing Environment) systems imply that an application must be able to detect and adapt t...
— Existing anycast routing protocols solely route packets to the closest group member. In this paper, we introduce density-based anycast routing, a new anycast routing strategy p...
Virtual circuits can reduce routing overheads with irregular topologies and provide support for a mix of quality of service (QOS) requirements. Information about network loads and...