This paper describes the innovative use of genetic programming (GP) to solve the grasp synthesis problem for multifingered robot hands. The goal of our algorithm is to select a Ò...
This paper describes the innovative use of a genetic algorithm to solve the grasp synthesis problem for multifingered robot hands. The goal of our algorithm is to select a `best...
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
Abstract. The problem of defining robot behaviors to completely address a large and complex set of situations is very challenging. We present an approach for robot's action se...
The mean running time of a Las Vegas algorithm can often be dramatically reduced by periodically restarting it with a fresh random seed. The optimal restart schedule depends on th...
Matthew J. Streeter, Daniel Golovin, Stephen F. Sm...