GRASP (Greedy Randomized Adaptive Search Procedures) is a multistart metaheuristic for producing good-quality solutions of combinatorial optimization problems. Each GRASP iteration...
—We propose an active contour (a.k.a. snake) that takes the shape of an ellipse. Its evolution is driven by surface terms made of two contributions: the integral of the data over...
This paper proposes a new method to synthesize and inpaint geometric textures. The texture model is composed of a geometric layer that drives the computation of a new grouplet tran...
We show how to apply learning methods to two robotics problems, namely the optimization of the on-board controller of an omnidirectional robot, and the derivation of a model of the...
We describe effective channel coding strategies which can be used in conjunction with linear programming optimization techniques for the embedding of robust perceptually adaptive ...