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IJCAI
2007
15 years 8 months ago
Analogical Learning in a Turn-Based Strategy Game
A key problem in playing strategy games is learning how to allocate resources effectively. This can be a difficult task for machine learning when the connections between actions a...
Thomas R. Hinrichs, Kenneth D. Forbus
CADUI
2006
15 years 8 months ago
Designing And Developing Multi-User, Multi-Device Web Interfaces
: The need for support of multi-user interaction is growing in several application domains, including the Web. However, there is a lack of tools able to support designers and devel...
Fabio Paternò, Ines Santos
JBI
2007
15 years 6 months ago
Knowledge construction from time series data using a collaborative exploration system
This paper deals with the exploration of biomedical multivariate time series to construct typical parameter evolution or scenarios. This task is known to be difficult: the tempora...
Thomas Guyet, Catherine Garbay, Michel Dojat
FGCS
2010
76views more  FGCS 2010»
15 years 5 months ago
Self-healing network for scalable fault-tolerant runtime environments
Scalable and fault tolerant runtime environments are needed to support and adapt to the underlying libraries and hardware which require a high degree of scalability in dynamic larg...
Thara Angskun, Graham E. Fagg, George Bosilca, Jel...
ICMI
2010
Springer
196views Biometrics» more  ICMI 2010»
15 years 4 months ago
Component-based high fidelity interactive prototyping of post-WIMP interactions
In order to support interactive high-fidelity prototyping of postWIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and su...
Jean-Yves Lionel Lawson, Mathieu Coterot, Cyril Ca...