Supporting continuous mining queries on data streams requires algorithms that (i) are fast, (ii) make light demands on memory resources, and (iii) are easily to adapt to concept dr...
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
Analogy-based estimation has, over the last 15 years, and particularly over the last 7 years, emerged as a promising approach with comparable accuracy to, or better than, algorith...
We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...
In this paper we present an algorithm for adaptive resolution integration of 3D data collected from multiple distributed sensors. The input to the algorithm is a set of 3D surface...