The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Background: The search for cluster structure in microarray datasets is a base problem for the so-called “-omic sciences”. A difficult problem in clustering is how to handle da...
Supervised clustering is the problem of training a clustering algorithm to produce desirable clusterings: given sets of items and complete clusterings over these sets, we learn ho...
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...
Applying Virtual Reality (VR) in combination with Intelligent Tutoring Systems (ITSs) is a promising approach to computer based learning and training. However, the classical struc...