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AIIDE
2009
15 years 7 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron
IJON
2010
119views more  IJON 2010»
15 years 5 months ago
Hyperparameter learning in probabilistic prototype-based models
We present two approaches to extend Robust Soft Learning Vector Quantization (RSLVQ). This algorithm for nearest prototype classification is derived from an explicit cost functio...
Petra Schneider, Michael Biehl, Barbara Hammer
IVC
2010
128views more  IVC 2010»
15 years 5 months ago
Online kernel density estimation for interactive learning
In this paper we propose a Gaussian-kernel-based online kernel density estimation which can be used for applications of online probability density estimation and online learning. ...
Matej Kristan, Danijel Skocaj, Ales Leonardis
CVPR
2012
IEEE
13 years 9 months ago
Learning object class detectors from weakly annotated video
Object detectors are typically trained on a large set of still images annotated by bounding-boxes. This paper introduces an approach for learning object detectors from realworld w...
Alessandro Prest, Christian Leistner, Javier Civer...
CVPR
2007
IEEE
16 years 29 days ago
Local Ensemble Kernel Learning for Object Category Recognition
This paper describes a local ensemble kernel learning technique to recognize/classify objects from a large number of diverse categories. Due to the possibly large intraclass featu...
Yen-Yu Lin, Tyng-Luh Liu, Chiou-Shann Fuh