We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
We introduce a new approach to three important problems in ray tracing: antialiasing, distributed light sources, and fuzzy reflections of lights and other surfaces. For antialias...
The inherent uncertainty associated with unstructured environments makes establishing a successful grasp difficult. Traditional approaches to this problem involve hands that are c...
We introduce the problem of domain adaptation for content-based retrieval and propose a domain adaptation method based on relative aggregation points (RAPs). Content-based retriev...
A new prediction for lossless intra coding technique employs source pixel based prediction in contrast to source block based prediction is presented as an enhancement of H.264/MPE...
N. Krishnan, P. Vijayalakshmi, R. K. Selvakumar, S...