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IROS
2009
IEEE
186views Robotics» more  IROS 2009»
16 years 1 months ago
A design and analysis tool for underactuated compliant hands
— Highly underactuated and passively adaptive robotic hands have shown great promise for robust performance in unstructured settings. In order to fully realize this potential, ef...
Matei T. Ciocarlie, Peter K. Allen
PG
2007
IEEE
16 years 1 months ago
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces
We introduce QAS, an efficient quadratic approximation of subdivision surfaces which offers a very close appearance compared to the true subdivision surface but avoids recursion,...
Tamy Boubekeur, Christophe Schlick
ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
16 years 23 days ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
HPCC
2005
Springer
16 years 7 days ago
Detonation Structure Simulation with AMROC
Abstract. Numerical simulations can be the key to the thorough understanding of the multi-dimensional nature of transient detonation waves. But the accurate approximation of realis...
Ralf Deiterding
VISUALIZATION
2000
IEEE
15 years 11 months ago
Semi-regular mesh extraction from volumes
We present a novel method to extract iso-surfaces from distance volumes. It generates high quality semi-regular multiresolution meshes of arbitrary topology. Our technique proceed...
Zoë J. Wood, Peter Schröder, David E. Br...