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SIBGRAPI
2005
IEEE
16 years 10 days ago
Component-Based Adaptive Sampling
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
Kurt Debattista, Alan Chalmers
ICIAR
2005
Springer
16 years 8 days ago
Scalable e-Learning Multimedia Adaptation Architecture
A neglected challenge in existing e-Learning (eL) systems is providing access to multimedia to all users regardless of environmental conditions such as diverse device capabilities,...
Mazen Almaoui, Konstantinos N. Plataniotis
ICN
2005
Springer
16 years 8 days ago
Quality Adapted Backlight Scaling (QABS) for Video Streaming to Mobile Handheld Devices
Abstract. For a typical portable handheld device, the backlight accounts for a significant percentage of the total energy consumption (e.g., around 30% for a Compaq iPAQ 3650). Su...
Liang Cheng, Stefano Bossi, Shivajit Mohapatra, Ma...
VISUALIZATION
2003
IEEE
16 years 23 hour ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
FCCM
2002
IEEE
133views VLSI» more  FCCM 2002»
15 years 11 months ago
Reconfigurable Shape-Adaptive Template Matching Architectures
This paper presents three reconfigurable computing approaches for a Shape-Adaptive Template Matching (SA-TM) method to retrieve arbitrarily shaped objects within images or video f...
Jörn Gause, Peter Y. K. Cheung, Wayne Luk