This paper provides a method for recognizing 3D objects in a single camera image and for determining their 3D poses. A model is trained solely based on the geometry information of ...
Markus Ulrich, Christian Wiedemann, Carsten Steger
We present an image-based rendering system to viewpoint-navigate through space and time of complex real-world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated mu...
Christian Lipski, Christian Linz, Kai Berger, Anit...
We present a markerless motion capture approach that reconstructs the skeletal motion and detailed time-varying surface geometry of two closely interacting people from multi-view ...
We propose a method that we call auto-adaptive convolution which extends the classical notion of convolution in pictures analysis to function analysis on a discrete set. We define...
In this paper we develop a new description for subdivision surfaces based on a graph grammar formalism. Subdivision schemes are specified by a context sensitive grammar in which ...