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COR
2006
84views more  COR 2006»
15 years 6 months ago
Stability and interaction in flatline games
Starting from a given one-shot game played by a finite population of agents living in flatline, a circular or constrained grid structured by the classical definitions of neighborh...
Alexander Mehlmann
AAAI
2007
15 years 8 months ago
Enabling Intelligent Content Discovery on the Mobile Internet
The mobile Internet is a massive opportunity for mobile operators and content providers, but despite significant improvements in handsets, infrastructure, content, and charging m...
Barry Smyth, Paul Cotter, Stephen Oman
AAAI
2007
15 years 8 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
AAAI
2011
14 years 6 months ago
Linear Dynamic Programs for Resource Management
Sustainable resource management in many domains presents large continuous stochastic optimization problems, which can often be modeled as Markov decision processes (MDPs). To solv...
Marek Petrik, Shlomo Zilberstein
AAAI
2012
13 years 9 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...