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ICLP
2003
Springer
15 years 11 months ago
Concurrency, Time, and Constraints
Concurrent constraint programming (ccp) is a model of concurrency for systems in which agents (also called processes) interact with one another by telling and asking information in...
Frank D. Valencia
ATAL
2008
Springer
15 years 8 months ago
iCat: an affective game buddy based on anticipatory mechanisms
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Iolanda Leite, Carlos Martinho, André Perei...
CGF
2007
133views more  CGF 2007»
15 years 6 months ago
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach
This paper addresses the problem of virtual pedestrian autonomous navigation for crowd simulation. It describes a method for solving interactions between pedestrians and avoiding ...
Sébastien Paris, Julien Pettré, St&e...
ATAL
2006
Springer
15 years 10 months ago
Learning to identify winning coalitions in the PAC model
We consider PAC learning of simple cooperative games, in which the coalitions are partitioned into "winning" and "losing" coalitions. We analyze the complexity...
Ariel D. Procaccia, Jeffrey S. Rosenschein
CA
2003
IEEE
15 years 12 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan