Concurrent constraint programming (ccp) is a model of concurrency for systems in which agents (also called processes) interact with one another by telling and asking information in...
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
This paper addresses the problem of virtual pedestrian autonomous navigation for crowd simulation. It describes a method for solving interactions between pedestrians and avoiding ...
We consider PAC learning of simple cooperative games, in which the coalitions are partitioned into "winning" and "losing" coalitions. We analyze the complexity...
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...