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GAMEON
2008
15 years 8 months ago
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
Fabien Tencé, Cédric Buche
CMOT
2006
146views more  CMOT 2006»
15 years 7 months ago
Normative KGP agents
We extend the logical model of agency known as the KGP model, to support agents with normative concepts, based on the roles an agent plays and the obligations and prohibitions tha...
Fariba Sadri, Kostas Stathis, Francesca Toni
ATAL
2006
Springer
15 years 10 months ago
Learning executable agent behaviors from observation
We present a method for learning a human understandable, executable model of an agent's behavior using observations of its interaction with the environment. By executable we ...
Andrew Guillory, Hai Nguyen, Tucker R. Balch, Char...
GI
2007
Springer
16 years 1 months ago
A Discrete Event Simulation Framework for Agent-Based Modelling of Logistic Systems
: Agent-based simulation can be viewed as methodical advancement and generalization of microscopic modelling styles in object-oriented and discrete event simulation well suited for...
Bernd Page, Nicolas Knaak, A. Kruse
CONTEXT
2001
Springer
15 years 11 months ago
A Connectionist-Symbolic Approach to Modeling Agent Behavior: Neural Networks Grouped by Contexts
A recent report by the National Research Council (NRC) declares neural networks “hold the most promise for providing powerful learning models”. While some researchers have expe...
Amy E. Henninger, Avelino J. Gonzalez, Michael Geo...