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ACMACE
2006
ACM
16 years 22 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
ASPLOS
2006
ACM
16 years 22 days ago
Bell: bit-encoding online memory leak detection
Memory leaks compromise availability and security by crippling performance and crashing programs. Leaks are difficult to diagnose because they have no immediate symptoms. Online ...
Michael D. Bond, Kathryn S. McKinley
ASSETS
2006
ACM
16 years 22 days ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
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CASES
2006
ACM
16 years 22 days ago
Architecture and circuit techniques for low-throughput, energy-constrained systems across technology generations
Rising interest in the applications of wireless sensor networks has spurred research in the development of computing systems for lowthroughput, energy-constrained applications. Un...
Mark Hempstead, Gu-Yeon Wei, David Brooks
COMPGEOM
2006
ACM
16 years 22 days ago
Colored intersection searching via sparse rectangular matrix multiplication
In a Batched Colored Intersection Searching Problem (CI), one is given a set of n geometric objects (of a certain class). Each object is colored by one of c colors, and the goal i...
Haim Kaplan, Micha Sharir, Elad Verbin
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