This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
Ambient intelligence involves synthesising data from a range of sources in order to exhibit meaningful adaptive behaviour without explicit user direction, driven by inputs from lar...
We describe a dialogue management approach that adapts dialogue strategies to a changing user model under the constraint that the approach be able to scale up rapidly for intellig...
Modality conversion is an important part in the content adaptation process of a Universal Multimedia Access system. The decision on modality conversion is dependent on terminal/ne...
Locomotion is of fundamental importance in understanding adaptive behavior. In this paper we present two case studies of robot locomotion that demonstrate how higher level of behav...