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GAMEON
2007
15 years 8 months ago
Map-Adaptive Artificial Intelligence for Video Games
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
HCI
2007
15 years 8 months ago
Whole-System Programming of Adaptive Ambient Intelligence
Ambient intelligence involves synthesising data from a range of sources in order to exhibit meaningful adaptive behaviour without explicit user direction, driven by inputs from lar...
Simon Dobson, Paddy Nixon
FLAIRS
2004
15 years 8 months ago
Using Student Explanations as Models for Adapting Tutorial Dialogue
We describe a dialogue management approach that adapts dialogue strategies to a changing user model under the constraint that the approach be able to scale up rapidly for intellig...
Pamela W. Jordan
CISST
2003
105views Hardware» more  CISST 2003»
15 years 8 months ago
Modality Conversion in Content Adaptation for Universal Multimedia Access
Modality conversion is an important part in the content adaptation process of a Universal Multimedia Access system. The decision on modality conversion is dependent on terminal/ne...
Truong Cong Thang, Yong Ju Jung, Yong Man Ro
DAGSTUHL
2003
15 years 8 months ago
Self-Stabilization and Behavioral Diversity of Embodied Adaptive Locomotion
Locomotion is of fundamental importance in understanding adaptive behavior. In this paper we present two case studies of robot locomotion that demonstrate how higher level of behav...
Fumiya Iida, Rolf Pfeifer