We investigate the ground clutter homogeneity and target detection performance using airborne multi-channel AESA (Active Electronically Scanned Array) radar data from flight trial...
Johan Degerman, Thomas Pernstal, Magnus Gisselfalt...
We develop an object classification method that can learn a novel class from a single training example. In this method, experience with already learned classes is used to facilita...
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Multimedia streaming means delivering continuous data to a plethora of client devices. Besides the actual data transport this also needs a high degree of content adaptation respec...
The increasing heterogeneity of mobile client devices used to access the Web requires run-time adaptations of the Web contents. A significant trend in these content adaptation se...