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» Adapting computer graphics curricula to changes in graphics
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CAE
2010
15 years 1 months ago
Learning about Shadows from Artists
Renaissance artists discovered methods for imaging realistic depth on a two dimensional surface by re-inventing linear perspective. In solving the problem of depth depiction, they...
Elodie Fourquet
VISUALIZATION
1998
IEEE
15 years 10 months ago
Large scale terrain visualization using the restricted quadtree triangulation
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Renato Pajarola
SG
2004
Springer
15 years 11 months ago
Smart Garden: Plant Mail and Chat Environments
We describe a series of applications that involve interfaces that allow a certain amount of ”communication” with other living beings, in particular, plants. These interfaces al...
Daniel Rivera, Isaac Rudomín, Marissa D&iac...
VC
2010
135views more  VC 2010»
15 years 4 months ago
Real-time single scattering inside inhomogeneous materials
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
SIGGRAPH
1997
ACM
15 years 10 months ago
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool
Many problems in computer graphics and computer vision require accurate global visibility information. Previous approaches have typically been complicated to implement and numeric...
Frédo Durand, George Drettakis, Claude Puec...