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» Adapting computer graphics curricula to changes in graphics
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FDG
2009
ACM
16 years 29 days ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
GI
2004
Springer
15 years 11 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
CAE
2010
15 years 1 months ago
Suggestive Hatching
We present a method for drawing lines on an object that depict both the shape and shading of the object. To do so, we construct a gradient field of the diffuse intensity of the su...
Mayank Singh, Scott Schaefer
GREC
2003
Springer
15 years 11 months ago
User Adaptation for Online Sketchy Shape Recognition
This paper presents a method of online sketchy shape recognition that can adapt to different user sketching styles. The adaptation principle is based on incremental active learning...
Zhengxing Sun, Liu Wenyin, Binbin Peng, Bin Zhang,...
ICCD
2004
IEEE
149views Hardware» more  ICCD 2004»
16 years 3 months ago
Adaptive Selection of an Index in a Texture Cache
For a specified application, there is an opportunity to improve cache performance by smart choosing of index bits of a cache. A texture cache for texture mapping of 3D computer gr...
Chun-Ho Kim, Lee-Sup Kim