We present an easy-to-use image retouching technique for realistic reshaping of human bodies in a single image. A model-based approach is taken by integrating a 3D whole-body morp...
Shizhe Zhou, Hongbo Fu, Ligang Liu, Daniel Cohen-O...
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
This paper describes an incremental polygonization technique for implicit surfaces built from skeletal elements. Our method lends itself for an interactive modeling system as the ...
Abstract. The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is esse...