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» Adapting computer graphics curricula to changes in graphics
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SIGGRAPH
1995
ACM
15 years 10 months ago
Specializing shaders
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset ...
Brian K. Guenter, Todd B. Knoblock, Erik Ruf
SIGGRAPH
2010
ACM
15 years 11 months ago
Discrete scale axis representations for 3D geometry
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...
Balint Miklos, Joachim Giesen, Mark Pauly
PG
1997
IEEE
15 years 10 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
ICCHP
2004
Springer
15 years 11 months ago
An Adaptive and Predictive Environment to Support Augmentative and Alternative Communication
In this paper we describe Bliss2003, an Information and Communication Technology (ICT) aid for verbal impaired people supporting the use of Augmentative and Alternative Communicati...
Nicola Gatti, Matteo Matteucci, Licia Sbattella
CHI
2011
ACM
14 years 10 months ago
OldGen: mobile phone personalization for older adults
Mobile devices are currently difficult to customize for the usability needs of elderly users. The elderly are instead referred to specially designed “senior phones” or softwar...
Alex Olwal, Dimitris Lachanas, Ermioni Zacharouli