Sciweavers

1038 search results - page 75 / 208
» Adapting computer graphics curricula to changes in graphics
Sort
View
CGI
2004
IEEE
15 years 10 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
CAGD
2010
132views more  CAGD 2010»
15 years 3 months ago
Simplicial diffeomorphisms
In this paper we introduce a new framework for geometric modeling that combines implicit and parametric surface representations with volumetric warpings. The framework is based on...
Vinícius Mello, Luiz Velho
VISUALIZATION
2005
IEEE
15 years 12 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
PG
2000
IEEE
15 years 10 months ago
Acceleration of Monte Carlo Path Tracing in General Environments
This paper describes a two pass algorithm capable of computing solutions to the global illumination in general environments (diffuse or glossy surfaces, anisotropically scattering...
Frederic Pérez, Ignacio Martín, Xavi...
CGI
2001
IEEE
15 years 10 months ago
Using A-Buffer in Radiosity
Anti-aliasing in form factor computation and precise determination of shadow boundaries are important issiresfor Radiosity method. A-Buffer is a technique introduced by Carpenter ...
Q. Wang, J. H. Tang, C. H. Lim, H. C. Teh, Z. Y. H...