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» Adapting computer graphics curricula to changes in graphics
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SIGGRAPH
1995
ACM
15 years 10 months ago
Motion signal processing
Techniques from the image and signal processing domain can be successfully applied to designing, modifying, and adapting animated motion. For this purpose, we introduce multiresol...
Armin Bruderlin, Lance Williams
CGF
2011
14 years 10 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
DCC
2003
IEEE
16 years 6 months ago
Optimal Alphabet Partitioning for Semi-Adaptive Coding of Sources of Unknown Sparse Distributions
Practical applications that employ entropy coding for large alphabets often partition the alphabet set into two or more layers and encode each symbol by using some suitable prefix...
Dan Chen, Yi-Jen Chiang, Nasir D. Memon, Xiaolin W...
CG
2002
Springer
15 years 6 months ago
Investigation of an Adaptive Cribbage Player
Cribbage is (normally) a two-player card game where the aim is to score 121 points before your opponent. The game has four stages, one of which involves discarding two cards from t...
Graham Kendall, Stephen Shaw
AMDO
2006
Springer
15 years 10 months ago
Combined Head, Lips, Eyebrows, and Eyelids Tracking Using Adaptive Appearance Models
The ability to detect and track human heads and faces in video sequences is useful in a great number of applications, such as human-computer interaction and gesture recognition. Re...
Fadi Dornaika, Javier Orozco, Jordi Gonzàle...