This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Interactive rendering with dynamic natural lighting and changing view is a long-standing goal in computer graphics. Recently, precomputation-based methods for all-frequency religh...
In this paper we introduce through-the-lens camera control, a body of techniques that permit a user to manipulate a virtual camera by controlling and constraining features in the ...
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...
Inparticle-tracing radiosityalgorithms, energy-carrying particles are traced through an environmentfor simulating global illumination. Illumination on a surface is reconstructed f...