Sciweavers

1038 search results - page 54 / 208
» Adapting computer graphics curricula to changes in graphics
Sort
View
SIGGRAPH
1997
ACM
15 years 10 months ago
Interactive multiresolution mesh editing
We describe a multiresolution representation for meshes based on subdivision, which is a natural extension of the existing patch-based surface representations. Combining subdivisi...
Denis Zorin, Peter Schröder, Wim Sweldens
AMDO
2010
Springer
15 years 9 months ago
Data-Driven On-Line Generation of Interactive Gait Motion
In this paper, we present a novel constraint-based method that is able to adapt captured gait motions to new paths while preserving the original gait style. Foot-plant constraints ...
Liang Zhang, Stephan Rusdorf, Guido Brunnett
FDG
2009
ACM
15 years 4 months ago
Toward a domain-independent framework to automate scaffolding of task-based learning in digital games
This poster describes a framework that automatically generates learning support scaffolds to guide task-based learning. The aim is to combine the exploratory learning principles p...
James M. Thomas, R. Michael Young
ICCV
2009
IEEE
15 years 4 months ago
Realtime background subtraction from dynamic scenes
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
Li Cheng, Minglun Gong
IADIS
2008
15 years 7 months ago
E-Learning Applied To Computer Vision
The paper is about the methodology of e-learning applied in computer vision. There exists an interactive textbook of computer vision in Slovak language but the only difference bet...
Pavla Nunuková