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» Adapting computer graphics curricula to changes in graphics
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APVIS
2007
15 years 7 months ago
Adaptive sampling in three dimensions for volume rendering on GPUs
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Heat Transfer Simulation for Modeling Realistic Winter Sceneries
This paper presents a physically based method for simulating the heat transfers between the different environmental elements to synthesize realistic winter sceneries. We simulate ...
Nicolas Maréchal, Eric Guérin, Eric Galin, Stép...
AFRIGRAPH
2004
ACM
15 years 11 months ago
A local model of eye adaptation for high dynamic range images
In the real world, the human eye is confronted with a wide range of luminances from bright sunshine to low night light. Our eyes cope with this vast range of intensities by adapta...
Patrick Ledda, Luís Paulo Santos, Alan Chal...
SIGGRAPH
2000
ACM
15 years 10 months ago
Relief texture mapping
We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static...
Manuel M. Oliveira, Gary Bishop, David F. McAllist...
CGF
2005
149views more  CGF 2005»
15 years 6 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...