This article deals with dependencies of a piecewise linear vector field and the triangulation of the domain. It shows that the topology of the field may depend on the triangulatio...
This paper briefly presents an efficient and intuitive 3D freeform deformation approach based on iterative affine transformations, a generalized de Casteljau algorithm, whereby th...
Creating long motion sequences is a time-consuming task even when motion capture equipment or motion editing tools are used. In this paper, we propose a system for creating a long...
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...