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CGI
1998
IEEE
15 years 10 months ago
A Data Dependent Triangulation for Vector Fields
This article deals with dependencies of a piecewise linear vector field and the triangulation of the domain. It shows that the topology of the field may depend on the triangulatio...
Gerik Scheuermann, Hans Hagen
SIGGRAPH
1994
ACM
15 years 10 months ago
A generalized de Casteljau approach to 3D free-form deformation
This paper briefly presents an efficient and intuitive 3D freeform deformation approach based on iterative affine transformations, a generalized de Casteljau algorithm, whereby th...
Yu-Kuang Chang, Alyn P. Rockwood
CGF
2008
92views more  CGF 2008»
15 years 6 months ago
Smart Motion Synthesis
Creating long motion sequences is a time-consuming task even when motion capture equipment or motion editing tools are used. In this paper, we propose a system for creating a long...
Masaki Oshita
EGH
2007
Springer
16 years 12 days ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
SIGGRAPH
1998
ACM
15 years 10 months ago
Multiple Viewpoint Rendering
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...
Michael Halle