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CGF
2008
99views more  CGF 2008»
15 years 6 months ago
Polyhedral Finite Elements Using Harmonic Basis Functions
Finite element simulations in computer graphics are typically based on tetrahedral or hexahedral elements, which enables simple and efficient implementations, but in turn requires...
Sebastian Martin, Peter Kaufmann, Mario Botsch, Ma...
DCC
2000
IEEE
15 years 10 months ago
RD-Optimization of Hierarchical Structured Adaptive Vector Quantization for Video Coding
This paper contains two contributions to very-low-bitrate video coding. First, we show that in contrast to common practice incremental techniques for rate-distortion optimization ...
Marcel Wagner, Dietmar Saupe
SIGGRAPH
1993
ACM
15 years 10 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
TOG
2008
100views more  TOG 2008»
15 years 6 months ago
Interactive procedural street modeling
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
GRAPHITE
2005
ACM
15 years 11 months ago
Adaptive streaming and rendering of large terrains using strip masks
Terrain rendering is an important factor in the rendering of virtual scenes. If they are large and detailed, digital terrains can represent a huge amount of data and therefore of ...
Joachim Pouderoux, Jean-Eudes Marvie