Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Compiler and programming language implementation courses are integral parts of many computer science curricula. However, the range of topics necessary to teach in such a course ar...
This paper presents a framework, integrated into the X3D file format, for the streaming of 3D content in the context of remote scientific visualization; a progressive mesh compres...
We present a sampling strategy and rendering framework for intersectable models, whose surface is implicitly defined by a black box intersection test that provides the location a...
We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...