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ICCSA
2005
Springer
15 years 11 months ago
IMNET: An Experimental Testbed for Extensible Multi-user Virtual Environment Systems
Abstract. Multi-user virtual environment (MUVE) systems enable virtual participation in many applications. A MUVE usually is a complex system requiring technologies from 3D graphic...
Tsai-Yen Li, Mao-Yung Liao, Pai-Cheng Tao
VISUALIZATION
2002
IEEE
15 years 11 months ago
Geometric Surface Smoothing via Anisotropic Diffusion of Normals
This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...
CA
1999
IEEE
15 years 10 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
CA
1998
IEEE
15 years 10 months ago
Physically-based Animation of Volumetric Objects
This paper presents a voxel-based animation technique which employs either a massspring modelor a niteelementmodel. The voxel-basedmeshis generated in a pre-processing step. Two v...
Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru ...
CHI
2010
ACM
15 years 9 months ago
Push-and-pull switching: window switching based on window overlapping
We propose Push-and-Pull Switching, a window switching technique using window overlapping to implicitly define groups. Push-and-Pull Switching enables switching between groups and...
Quan Xu, Géry Casiez