Sciweavers

1038 search results - page 161 / 208
» Adapting computer graphics curricula to changes in graphics
Sort
View
GRAPHITE
2005
ACM
15 years 12 months ago
View-dependent tetrahedral meshing and rendering
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resolution representation and uses this representation to adapt the mesh to rendering p...
Ralf Sondershaus, Wolfgang Straßer
IUI
2004
ACM
15 years 11 months ago
SUPPLE: automatically generating user interfaces
In order to give people ubiquitous access to software applications, device controllers, and Internet services, it will be necessary to automatically adapt user interfaces to the c...
Krzysztof Gajos, Daniel S. Weld
CG
2007
Springer
15 years 6 months ago
Visual data mining and analysis of software repositories
In this article we describe an ongoing effort to integrate information visualization techniques into the process of configuration management for software systems. Our focus is to...
Lucian Voinea, Alexandru Telea
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 7 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
CGF
2010
132views more  CGF 2010»
15 years 6 months ago
Hybrid Booleans
In this paper we present a novel method to compute Boolean operations on polygonal meshes. Given a Boolean expression over an arbitrary number of input meshes we reliably and effi...
Darko Pavic, Marcel Campen, Leif Kobbelt