We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
This paper presents a novel 3D plenoptic function, which we call concentric mosaics. We constrain camera motion to planar concentric circles, and create concentric mosaics using a...
We present a method to detect and visualize evolution patterns in C++ source code. Our method consists of three steps. First, we extract an annotated syntax tree (AST) from each v...
Dynamic face pose change and noise make it difficult to track multi-view faces in a cluttering environment. In this paper, we propose a graphical model based method, which combin...
Multilinear algebra is a powerful theoretical tool for visual
geometry, but widespread usage of traditional typographical
notation often hides its conceptual elegance and
simpli...