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» Adapting computer graphics curricula to changes in graphics
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VRCAI
2004
ACM
15 years 11 months ago
AR for the masses: building a low-cost portable AR system from off-the-shelf components
To create the illusion that a virtual object coexists with physical objects and its environment is always an important goal in the research of augmented reality. Though there are ...
Hsiang-Ting Chen, Chun-Fa Chang
CGI
2003
IEEE
15 years 11 months ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...
CHI
2009
ACM
15 years 11 months ago
Getting inspired!: understanding how and why examples are used in creative design practice
The use of examples serves a critical role in creative design practice, but details of this process remain an enigma. This is problematic for both the understanding of design acti...
Scarlett R. Herring, Chia-Chen Chang, Jesse Krantz...
APGV
2010
ACM
242views Visualization» more  APGV 2010»
15 years 10 months ago
The perception of finger motions
In this paper, we explore the perception of finger motions of virtual characters. In three experiments, designed to investigate finger animations, we asked the following questio...
Sophie Jörg, Jessica K. Hodgins, Carol O'Sull...
DAGSTUHL
2003
15 years 7 months ago
Preset based interaction with high dimensional parameter spaces
Many systems require the setting of a large number of parameters. This is often a difficult and time consuming task, especially for novice users. A framework is presented to simp...
Jarke J. van Wijk, Cornelius W. A. M. van Overveld