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» Adapting computer graphics curricula to changes in graphics
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SIGGRAPH
1996
ACM
15 years 10 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
SIGGRAPH
1994
ACM
15 years 10 months ago
Rotated dispersed dither: a new technique for digital halftoning
Rotated dispersed-dot dither is proposed as a new dither technique for digital halftoning. It is based on the discrete one-to-one rotation of a Bayer dispersed-dot dither array. D...
Victor Ostromoukhov, Roger D. Hersch, Isaac Amidro...
SGP
2007
15 years 8 months ago
Generalized surface flows for mesh processing
Geometric flows are ubiquitous in mesh processing. Curve and surface evolutions based on functional minimization have been used in the context of surface diffusion, denoising, sha...
Ilya Eckstein, Jean-Philippe Pons, Yiying Tong, C....
AMDO
2008
Springer
15 years 8 months ago
View-Invariant Human Action Detection Using Component-Wise HMM of Body Parts
This paper presents a framework for view-invariant action recognition in image sequences. Feature-based human detection becomes extremely challenging when the agent is being observ...
Bhaskar Chakraborty, Marco Pedersoli, Jordi Gonz&a...
CGF
2004
106views more  CGF 2004»
15 years 6 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...