The use of Shared Virtual Environments is growing in areas such as multi-player video games, military and industrial training, and collaborative design and engineering. At the sam...
We present a technique for memory-efficient and time-efficient volume rendering of curvilinear adaptive mesh refinement data defined within extrudable computational spaces. One of...
We propose an algorithm that performs registration of large sets of unstructured point clouds of moving and deforming objects without computing correspondences. Given as input a s...
When transmitting a Gaussian source over an AWGN channel with an input power constraint and a quadratic distortion measure, it is well known that optimal performance can be obtain...
This paper presents a low rate progressive 3D mesh compression scheme for simple genuszero 3D objects. The proposed scheme is based on signal representation using redundant expans...
Ivana Tosic, Pascal Frossard, Pierre Vandergheynst