In this paper we introduce variable resolution 4– meshes, a powerful structure for the representation of geometric objects at multiple levels of detail. It combines most propert...
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
The model-view-controller pattern is used to keep a data model and its views consistent. Usually there is a one-to-one correspondence between the data in the model and its represen...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
In this paper we present meta-rules to express an infinite class of semantically related graph transformation rules in the context of pure topological modelling with G-maps. Our p...