Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Often, parallel and distributed computing systems must operate in an environment replete with uncertainty. Determining a resource allocation that accounts for this uncertainty in ...
Vladimir Shestak, Jay Smith, Howard Jay Siegel, An...
In the paper we present an overview of Saga Security System, a security architecture in open distributed systems. An agent in Saga Security System is called a Saga Agent. The auth...
The convergence of various multimedia communications that includes voice, video and data presents many opportunities for enabling unified communication but paradoxically leads to ...
Paola Boettner, Mansi Gupta, Yali Wu, Andrew A. Al...
In this paper we focus on how Quality of Service guarantees are provided to virtualised applications in the Cloud Computing infrastructure that is being developed in the context of...