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MIDDLEWARE
2007
Springer
16 years 14 days ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
ICPP
2006
IEEE
16 years 11 days ago
A Stochastic Approach to Measuring the Robustness of Resource Allocations in Distributed Systems
Often, parallel and distributed computing systems must operate in an environment replete with uncertainty. Determining a resource allocation that accounts for this uncertainty in ...
Vladimir Shestak, Jay Smith, Howard Jay Siegel, An...
FTDCS
1997
IEEE
15 years 10 months ago
The Saga Security System: A Security Architecture for Open Distributed Systems
In the paper we present an overview of Saga Security System, a security architecture in open distributed systems. An agent in Saga Security System is called a Saga Agent. The auth...
Masakazu Soshi, Mamoru Maekawa
ACMSE
2009
ACM
15 years 10 months ago
Towards policy driven self-configuration of user-centric communication
The convergence of various multimedia communications that includes voice, video and data presents many opportunities for enabling unified communication but paradoxically leads to ...
Paola Boettner, Mansi Gupta, Yali Wu, Andrew A. Al...
SOCA
2010
IEEE
15 years 4 months ago
Virtualised e-Learning with real-time guarantees on the IRMOS platform
In this paper we focus on how Quality of Service guarantees are provided to virtualised applications in the Cloud Computing infrastructure that is being developed in the context of...
Tommaso Cucinotta, Fabio Checconi, Zlatko Zlatev, ...