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VR
2003
IEEE
163views Virtual Reality» more  VR 2003»
15 years 11 months ago
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments
This paper presents a real-time database modeling complex networks of intersecting roads and walkways in urban virtual environments. The database represents information about the ...
Peter Willemsen, Joseph K. Kearney, Hongling Wang
CSCW
1998
ACM
15 years 10 months ago
Using Filtering Agents to Improve Prediction Quality in the GroupLens Research Collaborative Filtering System
Collaborative filtering systems help address information overload by using the opinions of users in a community to make personal recommendations for documents to each user. Many c...
Badrul M. Sarwar, Joseph A. Konstan, Al Borchers, ...
IJCAI
2001
15 years 7 months ago
A software architecture for dynamically generated adaptive Web stores
We provide technical details about the software and hardware architecture of SETA, a prototype toolkit for the creation of Web stores which personalize the interaction with custom...
Liliana Ardissono, Anna Goy, Giovanna Petrone, Mar...
EVOW
2010
Springer
16 years 23 days ago
Evolving Individual Behavior in a Multi-agent Traffic Simulator
Abstract. In this paper, we illustrate the use of evolutionary agents in a multiagent system designed to describe the behavior of car drivers. Each agent has the selfish objective ...
Ernesto Sánchez, Giovanni Squillero, Albert...
AE
2003
Springer
15 years 11 months ago
An Agent Model for First Price and Second Price Private Value Auctions
The aim of this research is to develop an adaptive agent based model of auction scenarios commonly used in auction theory to help understand how competitors in auctions reach equil...
Anthony J. Bagnall, Iain Toft