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AAAI
1996
15 years 7 months ago
Evolution-Based Discovery of Hierarchical Behaviors
Procedural representations of control policies have two advantages when facing the scale-up problem in learning tasks. First they are implicit, with potential for inductive genera...
Justinian P. Rosca, Dana H. Ballard
ATAL
2010
Springer
15 years 7 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
BC
2008
134views more  BC 2008»
15 years 6 months ago
Interacting with an artificial partner: modeling the role of emotional aspects
In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
BPSC
2009
138views Business» more  BPSC 2009»
15 years 4 months ago
A Medical Diagnosis System based on MAS Technology and Neural Networks
: Reliable, cost-efficient, and fast medical diagnosis is still a challenge in today's world. This paper presents a medical diagnosis system that combines the advantages of mu...
Christina Stoica-Klüver, Jürgen Klü...
AAAI
2011
14 years 6 months ago
Learning in Repeated Games with Minimal Information: The Effects of Learning Bias
Automated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associate...
Jacob W. Crandall, Asad Ahmed, Michael A. Goodrich