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» Adaptation and the effort needed to adapt
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CGF
2005
149views more  CGF 2005»
15 years 6 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
JUCS
2007
91views more  JUCS 2007»
15 years 6 months ago
Generative Instructional Engineering of Competence Development Programmes
: Competence development programmes are collections of units of learning and learning activities used to increase the overall effective performance of a learner within a certain ta...
Juan Manuel Dodero, Salvador Sánchez Alonso...
APAL
2002
77views more  APAL 2002»
15 years 6 months ago
Degree spectra and computable dimensions in algebraic structures
Whenever a structure with a particularly interesting computability-theoretic property is found, it is natural to ask whether similar examples can be found within well-known classe...
Denis R. Hirschfeldt, Bakhadyr Khoussainov, Richar...
CVIU
2000
91views more  CVIU 2000»
15 years 6 months ago
Attentional Scene Segmentation: Integrating Depth and Motion
We present an approach to attention in active computer vision. The notion of attention plays an important role in biological vision. In recent years, and especially with the emergi...
Atsuto Maki, Peter Nordlund, Jan-Olof Eklundh
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CGF
2008
141views more  CGF 2008»
15 years 6 months ago
Accelerating Ray Tracing using Constrained Tetrahedralizations
In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ray tracing. A constrained tetrahedralization of a scene is a tetrahedralization ...
Ares Lagae, Philip Dutré