We address the problem of learning in repeated N-player (as opposed to 2-player) general-sum games. We describe an extension to existing criteria focusing explicitly on such setti...
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
We propose to adapt the newly emerged cache-oblivious model to relational query processing. Our goal is to automatically achieve an overall performance comparable to that of fine-...
We present the results from three motor-imagery-based Brain-Computer Interface experiments. Brain signals were recorded from 8 untrained subjects using EEG, 4 using ECoG and 10 us...
N. Jeremy Hill, Thomas Navin Lal, Michael Schr&oum...
Abstract. Most of the recent work on adaptive processing and continuous querying of data streams assume that data objects come in the form of tuples, thus relying on the relational...
Michael Gertz, Quinn Hart, Carlos Rueda, Shefali S...