This paper introduces a programmable approach to non-photorealistic line drawing from 3D models, inspired by programmable shaders in traditional rendering. We propose a new image ...
Abstract. In this paper, we describe the framework created for implementing AI-based animations for artificial actors in the context of IVE (Intelligent Virtual Environments). The...
Miguel Lozano, Francisco Grimaldo, Fernando Barber
Optimizing programs at run-time provides opportunities to apply aggressive optimizations to programs based on information that was not available at compile time. At run time, prog...
In this paper we present an IRTL (Information Resource Transaction Layer) middleware architecture that addresses some of the important technical challenges associated with heterog...
Junseok Hwang, Praveen Aravamudham, Elizabeth D. L...
In this paper, we propose a system that displays digital documents on real paper surface with arbitrary shape, so that the viewer can feel as if the digital document images are pr...