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ISMAR
2006
IEEE
16 years 10 days ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
3DGIS
2006
Springer
16 years 10 days ago
Digital Terrain Models Derived from SRTM Data and Kriging
The objective of this work is to define procedures to improve spatial resolution of SRTM data and to evaluate their applicability in the Serra Negra region, in the district of Pat...
T. Bernardes, I. Gontijo, H. Andrade, T. G. C. Vie...
ACMACE
2006
ACM
16 years 9 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 9 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
HASKELL
2006
ACM
16 years 9 days ago
Statically typed linear algebra in Haskell
Many numerical algorithms are specified in terms of operations on vectors and matrices. Matrix operations can be executed extremely efficiently using specialized linear algebra k...
Frederik Eaton
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